Independent StarCraft fan project
StarCraft Dominion
StarCraft Dominion is an independent fan-made hub for Dominion lore, characters, units, factions, worlds, battles, timelines, guides, and a playable browser strategy game. The StarCraft Dominion Wiki section covers Arcturus and Valerian Mengsk, Nova Terra, Korhal, the Dominion military, and the wider StarCraft universe.
This is an independent fan project. StarCraft and the Terran Dominion are Blizzard Entertainment intellectual property; the site is not an official Blizzard product.
Terran
Core Faction
Korhal
Dominion Heartland
Mengsk
Founding Dynasty
Koprulu
Sector
StarCraft Dominion Hub
Start with the most important StarCraft Dominion pages, then branch into lore, characters, military units, factions, worlds, battles, story order, and the playable browser game.
Terran Dominion
How the Sons of Korhal became the dominant terran government in the Koprulu Sector.
Arcturus Mengsk
Rebel leader, propagandist, founder, and first Emperor of the Dominion.
Valerian Mengsk
The successor who inherited the Dominion and attempted to reform his father's legacy.
Royal Guard
Mengsk's elite military formations and the gameplay identity built around veterancy.
Dominion Ghosts
Psionic operatives, covert programs, Nova Terra, and the Dominion's intelligence apparatus.
Korhal
The world whose destruction, reconstruction, and politics are central to the Mengsk story.
StarCraft Story Order
A clean path through StarCraft, Brood War, and StarCraft II with Dominion milestones highlighted.
Browser Game
The dedicated /play area reserved for the H5 game so wiki pages stay fast and search-friendly.
Wiki Directory
Explore Dominion Lore, Units, Characters & More
Browse the Dominion archive by search intent: lore and timelines, characters, Terran units, worlds and locations, factions, guides, news, and the playable companion. Every section links into deeper reference pages instead of stopping at a summary card.
Dominion
StarCraft Dominion lore covering the rise, rule, wars, reforms, and legacy of the Terran Dominion across the StarCraft timeline.
Characters
Profiles of the Mengsk dynasty, Dominion operatives, commanders, rivals, and allies.
Military
StarCraft Dominion units including Troopers, Royal Guard formations, Ghost operatives, war machines, and military doctrine.
Worlds
StarCraft Dominion worlds and locations including Korhal, Augustgrad, Tarsonis, Char, and other places tied to Dominion history.
Factions
StarCraft Dominion factions and rival organizations that created, opposed, influenced, or fought alongside the Terran Dominion.
Guides
StarCraft Dominion guides, reading orders, timelines, and story paths for understanding the Dominion and its place in the Koprulu Sector.
Project
StarCraft Dominion news and updates about this independent fan wiki and browser-game companion, clearly separated from official Blizzard announcements.
Latest Wiki Pages
New and recently reviewed lore, character, unit, world, faction, and guide pages.
Characters · Sep 15, 2026
StarCraft Dominion: Arcturus Mengsk
StarCraft Dominion profile of Arcturus Mengsk, Sons of Korhal leader, founder of the Terran Dominion, and Emperor through much of StarCraft II.
Read moreCharacters · Sep 15, 2026
StarCraft Dominion Nova Terra
StarCraft Dominion Nova Terra profile covering the elite Ghost operative, covert missions, psionic abilities, and her role in Dominion politics.
Read moreCharacters · Sep 15, 2026
StarCraft Dominion Valerian Mengsk
StarCraft Dominion Valerian Mengsk profile covering his succession, alliance with Raynor, reform agenda, and rule after Arcturus Mengsk.
Read moreFactions · Sep 15, 2026
StarCraft Dominion Ghost Program
StarCraft Dominion Ghost Program guide to Nova Terra, psionic agents, covert operations, training, security roles, and Valerian-era reforms.
Read moreDominion Lore · Sep 15, 2026
StarCraft Dominion: Terran Dominion Lore & History
StarCraft Dominion lore guide to the Terran Dominion, from Arcturus Mengsk and the Confederacy's fall to Valerian Mengsk's later reforms.
Read moreWorlds · Sep 15, 2026
StarCraft Dominion Korhal
StarCraft Dominion Korhal guide covering the world's nuclear destruction, Mengsk's rise, its role as Dominion heartland, and the capital city Augustgrad.
Read moreEmpire, rebellion, reform
StarCraft Dominion Lore & Timeline
Dominion lore begins with the political collapse that followed the Terran Confederacy and the rise of Arcturus Mengsk. The Dominion then becomes one of the central terran powers across StarCraft, Brood War, and StarCraft II.
Use this section to follow the Dominion as a historical subject rather than a single faction page. Start with Korhal and the Sons of Korhal, move through Tarsonis and the Confederacy's fall, then continue into the Brood War, Raynor's resistance, the war against Kerrigan, the fall of Arcturus, and Valerian Mengsk's reform era. The dedicated Dominion timeline connects those turning points in sequence, while the broader lore pages explain why each event mattered to the Dominion's government, military, propaganda, and relationship with the rest of the Koprulu Sector.
Terran Dominion
The government, its creation, major wars, and changing leadership.
Dominion Government
How Mengsk's imperial state is founded, ruled from Korhal, and later reformed under Valerian.
Dominion Timeline
A compact chronology of the events that matter most to Dominion history.
Sons of Korhal
The anti-Confederacy movement that became the foundation of Mengsk's new regime.
Raynor's Raiders
A recurring anti-Dominion force and one of the most important terran counterpoints to Mengsk.
Power & personality
StarCraft Dominion Characters
These characters are defined by power, loyalty, rebellion, and the consequences of the Mengsk dynasty. The most important profiles connect political leaders, Ghost operatives, military figures, rebels, and enemies across the wider StarCraft story.
Arcturus Mengsk is the obvious starting point because the Dominion is inseparable from his rise to power, but a useful character archive cannot stop there. Valerian Mengsk changes the political direction of the state he inherits, Nova Terra exposes the Dominion's covert and psionic machinery, Jim Raynor represents sustained resistance to Mengsk, and Sarah Kerrigan links the Dominion story to the Zerg conflict at the center of the series. Each character page is designed to connect biography, faction alignment, major events, related worlds, and the conflicts that make that person important.
Arcturus Mengsk
Founder of the Dominion and one of StarCraft's defining political antagonists.
Dominion Emperor
A direct Arcturus-versus-Valerian guide to who rules the Dominion in each era.
Valerian Mengsk
Successor to Arcturus and architect of a more reform-minded Dominion.
Nova Terra
Elite Ghost operative whose stories reveal the covert side of Dominion power.
Doctrine & elite forces
StarCraft Dominion Units & Military
Dominion units range from mass infantry and armored forces to Ghost operatives, Royal Guard formations, and capital ships. The military pages separate lore identity from game-specific balance values and focus on what each unit means inside the setting.
The Dominion military works best as a connected system rather than a flat unit list. Marines and Dominion Troopers represent the infantry base, Siege Tanks provide heavy ground firepower, Ghosts add reconnaissance and precision operations, and Battlecruisers project power at fleet scale. Arcturus Mengsk's Royal Guard adds another layer by emphasizing elite formations and veteran status. The unit archive links those forces back to the Dominion Armed Forces, the Ghost Program, Korhal, major campaigns, and the leaders who deploy them.
Dominion Trooper
Conscript infantry central to Arcturus Mengsk's co-op army design.
Royal Guard
Elite units whose veterancy and specialized equipment contrast with disposable troopers.
Dominion Ghosts
Psionic operatives used for intelligence, infiltration, assassination, and special missions.
Places that matter
Dominion Worlds & Locations
Dominion worlds and locations provide the geography behind the political story. Korhal and Augustgrad anchor the Dominion itself, while Tarsonis, Mar Sara, Char, and other worlds explain the wars and crises that shaped its rise.
Location pages make the Dominion story easier to follow because the same places repeatedly connect characters, factions, and battles. Korhal is both a symbol of Confederate brutality and the later center of Mengsk power. Augustgrad is the Dominion capital city. Tarsonis is tied to the Confederacy's collapse and Kerrigan's abandonment. Mar Sara helps establish the early conflict that pulls Raynor into the wider war, while Char becomes inseparable from Kerrigan and the Zerg. Each world page links back to the events and people that give the location its meaning.
Korhal
From nuclear devastation to the center of Mengsk's power and the battle for the Dominion's capital world.
StarCraft Dominion Capital
Korhal is the Dominion heartland; Augustgrad is the capital city. This guide explains the difference and why both matter.
Dominion Homeworld
Why Korhal IV is the Dominion homeworld and how it became the political center of Mengsk power.
Augustgrad
The capital city associated with the Dominion government and the climactic fighting on Korhal.
Tarsonis
The Confederate capital whose fall becomes a defining turning point in Mengsk's rise and Kerrigan's story.
Char
A volcanic Zerg world central to Kerrigan, the Brood War, and the later conflicts involving the Dominion.
Governments, rebels, rivals
Dominion Factions & Rivals
Dominion factions are easier to understand when the empire is placed beside the powers that preceded it, fought it, infiltrated it, or resisted it. This section maps the political relationships behind the terran side of the Koprulu Sector.
The Terran Confederacy provides the system Arcturus Mengsk rebels against, the Sons of Korhal become the vehicle for his revolution, and the Terran Dominion emerges from the Confederacy's collapse. Raynor's Raiders oppose Mengsk from outside the state, while the United Earth Directorate arrives as an external human power with its own campaign for control. Later groups such as the Defenders of Man expose tensions inside Valerian's Dominion. Reading these faction pages together turns Dominion lore into a network of governments, insurgencies, military organizations, and competing visions of terran rule.
Terran Confederacy
The predecessor government whose abuses and collapse create the political opening for Mengsk's Dominion.
United Earth Directorate
The expeditionary human power from Earth that invades the Koprulu Sector during the Brood War.
Defenders of Man
A later anti-alien movement whose actions challenge Valerian's government and pull Nova into a covert crisis.
Raynor's Raiders
Jim Raynor's rebel force and one of the longest-running terran opponents of Arcturus Mengsk.
Wars & turning points
Dominion Battles & Story
These battles connect Dominion political history to the wars players remember: Tarsonis, the Brood War, the struggle against Kerrigan, the fall of Arcturus Mengsk, and the conflicts that continue under Valerian.
The Battle of Tarsonis is essential because it links Mengsk's victory over the Confederacy with Kerrigan's abandonment and the moral break between Mengsk and Raynor. The Brood War then widens the conflict by bringing the United Earth Directorate into the sector and forcing temporary alliances among enemies. Later StarCraft II campaigns return the Dominion to the center of the story as Raynor challenges Mengsk's regime, Kerrigan attacks Korhal, and Valerian inherits a state that must survive both military threats and political consequences. These pages are arranged so readers can move from event summaries into the people, factions, and worlds involved.
Battle of Tarsonis
The fall of the Confederacy, the psi-emitter decision, and the event that changes Mengsk, Raynor, and Kerrigan forever.
Brood War
The sector-wide conflict involving the Dominion, UED, Kerrigan, Raynor, Protoss forces, and shifting alliances.
Jim Raynor
Follow the rebel leader whose relationship with Mengsk turns from alliance to resistance.
Sarah Kerrigan
Track the character whose fate at Tarsonis reshapes the Zerg, the Dominion, and the wider StarCraft conflict.
Reading order & orientation
Dominion Guides & Story Order
These guides turn a large franchise timeline into practical reading paths for readers who want the Dominion story without needing to know every campaign, novel, faction, and side character first.
Start with the StarCraft story order if you are new to the series, then use the Dominion reading guide to concentrate on Arcturus, Valerian, Nova, Korhal, the Royal Guard, and the major wars that affect the state. The Dominion timeline provides a faster chronology for readers who already know the basic universe. The project explainer also separates this independent fan site from official Blizzard products, which matters because the wiki combines canon reference material with an original browser-game companion. These guides are meant to reduce confusion and send readers toward the right detailed pages at the right time.
StarCraft Dominion Beginner Guide
The fastest starting path through Mengsk, Korhal, the timeline, military units, Ghosts, and rival factions.
StarCraft Story Order
A franchise-level route through StarCraft, Brood War, and StarCraft II with Dominion milestones highlighted.
Dominion Reading Guide
A focused path through Mengsk, Nova, Dominion military lore, Korhal, and the most relevant official story material.
Dominion Canon Guide
Separate official Blizzard lore, sourced interpretation, and the fan-made browser game.
Dominion Timeline
Use the chronology when you need the major Dominion events in sequence before opening the deeper lore pages.
What Is StarCraft Dominion?
A clear explanation of the fan project, the Terran Dominion focus, and how the browser game fits beside the wiki.
Interactive companion
Play StarCraft Dominion: Browser Game Companion
The playable companion is an original fan-made browser experience connected to the wiki. It is developed separately from official StarCraft games and loads only inside the play area so the reference pages remain lightweight.
The long-term goal is to make the game feel like a small story-driven StarCraft campaign rather than a detached mini-game. Characters, Dominion units, locations, and mission context can link directly back to their Wiki Codex pages, while lore articles can send interested readers into playable scenarios. Game balance values, original art, mission layouts, and browser mechanics belong to this fan project and are kept distinct from official StarCraft multiplayer statistics. The current play route is the development home for that interactive layer and can grow into missions centered on Korhal, Dominion forces, Ghost operatives, and other well-documented parts of the setting.
Open the Browser Game
Launch the current playable build directly in the browser without loading game code across the rest of the wiki.
Nova Terra
Read the Ghost operative profile that can anchor future character-driven missions and covert objectives.
Dominion Armed Forces
Explore the military organization behind Marines, armored forces, Ghosts, and fleet power used in game scenarios.
Korhal
Use the Dominion heartland as the lore reference for missions, locations, political context, and future campaign maps.
Terran
Faction
Korhal
Heartland
Augustgrad
Capital City
Mengsk
Founding Dynasty
Dominion FAQ
A few important distinctions before exploring the archive.
Is StarCraft Dominion an official Blizzard game?
No. It is the name of this independent fan wiki and browser-game project. StarCraft itself and the Terran Dominion setting belong to Blizzard Entertainment.
What is the Terran Dominion?
The Terran Dominion is a major human government in the StarCraft universe. Arcturus Mengsk establishes it after the fall of the Terran Confederacy, and it remains central through the StarCraft II era.
Who founded the Terran Dominion?
Arcturus Mengsk founded the Dominion after leading the Sons of Korhal against the Terran Confederacy and using the Confederacy's collapse to consolidate power.
Who rules the Dominion after Arcturus Mengsk?
Valerian Mengsk succeeds his father and is portrayed in later official material as pursuing significant reforms while dealing with the legacy of Arcturus's rule.
Where does the playable H5 game fit?
The browser game is a separate interactive companion under /play/. It is intentionally isolated from article pages so the wiki can remain fast, crawlable, and easy to expand.
How does this wiki verify lore?
Core claims are tied to first-party Blizzard story primers, official StarCraft articles, manuals, and publishing material. Secondary sources are used only when first-party material does not cover the needed detail.
Enter the Dominion Archive
Start with the Terran Dominion overview, follow the Mengsk story, explore the military, or jump into the browser-game area when you want something interactive.